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Tuesday, August 27, 2013

A Quick Update

Hello AverateMedia people!

I think it's important that you know two things:
1) I've returned to Arbirator's ROBLOX Blog
2) I have also returned to school.

I apologize for the lack of posts; but now that summer has ended, it's slowing down.

I'll talk more soon; but for now, nothing else to say.
Thanks.

- Darwin12

Wednesday, August 21, 2013

The AverateMedia Catchup #1 [waiting a few days]

Writers Note:
This is a new thing we're gonna do weekly now!
___________________________________________________

Welcome to The AverateMedia Catchup Number One.

It's been way more than a week; but let me catch you up on this week at AverateMedia, as well as some other interesting numbers and articles that didn't make the cut!

Articles this Week [well, more than a week ._.]:

On 8/6/13, we had an interview with BaseballlYankees, a Kestrel Board Member! We talked about KestCon, Kestrel, her job, and more!

The next day, An Evening with Rat458 of Ireland was a thirty minute interview crunched down into one blog post about the Prime Minister of the Ireland Group! [read now] The same day, I posted that I had been selected as an intern for ROBLOX News; but this wouldn't stop my activity! We also welcomed two new members to AverateMedia: nicolas411 and pinapley.

Part One and Part Two of Darwin12's opinion article, "Some of ROBLOX's Best Designed Places" came out on 8/8/13 and 8/10/13, respectfully lining seven of ROBLOX's most advanced and well designed places!

Darwin12 also had words with Sci-Fi artist and creative mastermind, xcalibur about his game "The Digital Sea" which you may read by clicking here!

Darwin12 on ROBLOX News!
After being on ROBLOX News for two weeks; it proved to be trouble for Darwin12, lack of communication as he withdrew from the RN team and immediately took his work with him for posting on AM this past week!

Top Commenters?:
You may have noticed a new widget on our page lists the top commenters on our posts! We want reasonable and decent comments of course; but if you do comment, you will likely get on the Top Ten of commenters! So do that now! :)

As We Grow:
These past weeks alone, a grand total of four hundred viewers have seen and read the blog uniquely from tens of countries. 55% of the viewers are from the United States, 33% are from Canada, 16% are from the United Kingdom, and the rest left over are people from Russia,  The Netherlands, Egypt and almost ten other countries.

We look forward to entertaining hundreds and even thousands more as the year and time progresses.

Finally, if you are interested in getting up to the minute feed updates from our blog directly delivered to your email or another reader you use, click here and see your options!

As a sort of off-topic thing this week: people in love with gaming in general will find home at Averate's upcoming projects across the internet! Stay tuned to our Twitter, @Averate for not only ROBLOX news, but even more types of news!

That concludes this week's "The AverateMedia Catchup #1"

Thursday, August 15, 2013

Compound: An Excellent FPS by Samaxis

The work of Samaxis, a ROBLOX EBR member & all-around talented curator is never a surprise to me or tens of thousands of others.

One of his older projects titled "Compound" is a high quality FPS. Using the Tabby framework written by Rudimentality Development, Compound is the closest you can get to realistic FPS gaming. It's very rare that I find an exceptionally designed FPS game that not only has good weapons and good gameplay, but a great map. Samaxis finds a great way to pull this off with his flawlessly designed map.

To add to the realism, there is a lens flare when you look at the sun!
Samaxis calls this game "your standard run-and-gun shooter" in the description, but in retrospect, the game is much more than that. While there is no set goals, and no evident story. The gameplay is infinite. With friends, you could play for hours in this nearly tangible map and not even know it [source: playing it for almost two hours and not evening knowing it] and it doesn't stop there.

The map is huge. From several floors in ruined buildings, ladders, underground walkways, a shipping and storage area, and tens of other secluded and hidden areas, the game experience is expanded and there are infinite places to run, hide, or fight in this map.

Set aside the map's great size, an extensive amount of hiding and secluded areas, the map boasts a serious amount of detail. Ruined walls, buildings, and even the terrain is elaborate and looks thorough everywhere on the map. You can even see the great work done on the lens flare, the wood and the archways, tunnels, and even a ruined bus. Everything about this map is fresh, new and unique and it is not only a great place to play in, but a great place to look around in and explore.

Check it out for yourself.

Darwin12






Wednesday, August 14, 2013

Icarus International Airport: "Futur-istic"

Hello guys, Nicolas411 here.


The front of Icarus International, notice the
 colorful and dynamically-lit truss beams.
Most airports usually found on ROBLOX are...well, lacking in a modern design. For some of them, it looks good in a semi-classic style. But Icarus International Airport, built by AverateMedia's very own Darwin12, is very futuristic. First off, most airports do not include the awesome underground arrival area, which Icarus pioneers. Also, It will be including a tram system, which goes underground, underneath the taxiways and the runway, to another terminal. Darwin is making another terminal due to the high demand of people wanting a base at Icarus. Which, I understand, because Icarus is so awesome. I will talk more about this second terminal in the future.

Icarus International is still work in progress, hopefully finished soon. It will be a hub for Darwin's airline, airFinale. Also, it will be a focus airport for one of ROBLOX's largest and oldest airlines, RoAir. It is also home to several other airlines. I would give Icarus a 10/10, due to the amazing and futuristic build style Darwin has used and because he doesn't abandon a project, he keeps on moving with it. Good luck finishing up Icarus, Darwin.

Hope you enjoyed, thank you for reading.

NICOLAS411
         ~



As a side note from Darwin12 [me], I didn't really expect for one of my writers to actually write about my actual airport/place, so I appreciate that they did that.

As other news, we have more posts coming soon in the coming days that are about multiple topics ;)
Thanks


- Darwin12
/ Founder & Editor of AverateMedia

Tuesday, August 13, 2013

xcalibur & The Digital Sea: Where Beauty and Art Clash

XCalibur, otherwise known as "Phearo", the creator of an ambitious sci-fi map named "The Digital Sea", is an interesting person, builder and creative mind. Today, we look at "The Digital Sea", as well as it's numerous great points of exclusive design, and abstract game positions.

The game is dynamic and original in the fact that you spawn in a broken-tile room with no exit. Only windows of the ensuing surroundings of the map. I found this interesting and highly clever; as it gave a lot of detail to see, as well as a great way to keep all the players of the game in one location. If I could state what this room is: I would say it is a futuristic room that aged a bit. The game? Clearly a scenic game: something worth showing off, but other than that, there is no obvious storyline to what is going on.

Set aside being an excellent artist, an inspired person from the game "Deus Ex", and a DeviantArt photo, he is an excellent designer on ROBLOX.

I had the chance to sit down and talk with Xcalibur about the game.
"The dynamic lights update when it first released really made me think "This would look amazing with neon lights." "Certainly it does, the game also demonstrates an excellent use of dynamic lighting in the various aspects of the game."
"Yup, high contrast places really pop out with the new update."

Xcalibur has been playing since March 2008, Pi Day, to be exact. He is a part of numerous sci-fi projects besides his finished work demonstrated in this blog.

"Well, right now, I've been attempting to create a place that's bigger and more explorable than The Digital Sea. Something with a mix of both fantasy and modern architecture, though still having that sense of surrealness. But, everything is still just on paper, so the idea may do a complete 180 in the long run."

We look forward to seeing what he has next to come after this creative endeavor called: "The Digital Sea."




Monday, August 12, 2013

Introducing Some of Our Newest AverateMedia Members!

Hello everyone!

Here at AverateMedia, we received some extensive amounts of requests for jobs! We hired [so far] two people that we think fit our category of work and will be making blog posts!

Below are the bios and summaries of these people!

Nicolas411:
Hello guys,
I am Nicolas411, an editor/writer for AverateMedia. Since I accidently missed the deadline to submit my bio, I have to make it up by posting this. Some thing about me:
-I am 11 years old (May seem pretty young, I know, but I am NOT to be under estimated)
-I joined ROBLOX on January the 11th, 2009. I was 6 1/2 or 7 at the time.
-I love aviation and the whole aspect of flying. I have Flight Simulator X, in which I always use to fly for my virtual airline. (Link to my logbook, if you want to see my records)
-I hope to become a pilot when I am older, for Delta Airlines.
-I like to study history, and aviation.
I believe that is all to say. Thank you.


8DJake8D:
Hello. My name is Jake, but my ROBLOX username is 8DJake8D!

I like to write stories and other stuff.
I am 16; my birthday is in September!
I am experienced with blogging and I am very kind!

See you on ROBLOX & in future posts!


- 8DJake8D

That's all there is to say!
Look out for posts in a few days by them and a new one tomorrow!

Thanks!

Sunday, August 11, 2013

The Citadel: A Sci-Fi Experience like No Other

One of the future shops in The Citadel marketplace!
The Citadel, a majestic Sci-Fi experience by ROBLOX user SerpentNebula was featured in my "Top Seven Best Designed Places," which I was a personal fan and had a deep love for the creativity and overwhelming tangibility of such a game. The experience was great, and not long after I did the "Top Seven," I took to The Citadel for exploration and a few interviews with C-SEC, The Citadel's own security enforcement, and would get a tour from an ally of C-SEC!
A view of the Citadel's exclusive and partially off-limits area.

 First impressions from entering were obvious: an absolute sensory spectacular is what lay around me. I turned the camera and caught each and every angle of it. I admired the detail, the people here, and of course the windows, doors, and custom decals. I also noticed an absolutely great use for dynamic lighting in the almost neon signs in the marketplaces and other places in The Citadel.
I had the opportunity to purchase a flying car in the game!

I had the time while I visited the place to interview a few people, UberJNemeis007 was one of the few I had the time to talk to!

We were inside a store that sold flying cars, which was guarded by the police and overwatching C-SEC and Blue Sun when I got the opportunity to talk with him.

"My job is working for the Blue Suns; a merc. group. Guns for hire. They prefer protecting citizens from danger. We rival against the abusive Eclipse."

I asked him a little bit about the average day here. I heard about riots and crazy crowds of civilians and criminals that would break into areas that were: "off-limits".

The traffic out the window moves!
"No sir, this is the only major riot we've had this month. Daily, everything is fine. This group isn't really even more than a month old; yet it grew quite big."

I mentioned myself featuring the place on my "Top Seven" a few days back.

"Have you seen the traffic?"

I answered that it was really something. People that aren't familiar with the traffic; he is referring to the flying cars. An absolutely wonderful feature of this place is a perfect use of decals to make an almost gif-like movement of flying cars out the windows of The Citadel.

A fellow Blue Sun member of Uber's came over and offered me an M7 gun. I accepted it on terms of security use.
One of the shots of C-SEC and Blue Sun securing the Motors Area!

I asked him about the rumored "floor five" that I had heard about. Suspiciously, he states nothing is on Floor Five, and that it is a C-SEC only area.

As I conclude the interview, he catches up to me and we talk a few more minutes about AverateMedia. Then I walk on to continue exploring the place. He came back a few minutes later and offered me a tour of The Citadel, a good ten to twenty minutes is what we spent looking around at the beautiful work and design as I took the pictures seen above, and admired the completely beautiful details put into it.

By the time the tour was over, I had known what I was writing about next, The Citadel: A Sci-Fi Experience Like No Other. People interested in The Citadel are seriously encouraged to go check it out; and if you want to help secure The Citadel and keep it safe, join C-SEC or Blue Sun!

The Citadel was a great Sci-Fi game, but it wasn't just the game that made it good. It was the design, the people that made it run, and the experience of it all that made it amazing.
- Darwin12